The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
Qualification: Background in Unity or Unreal gaming engines with script and shader programming experience Familiarity with modern Graphics Pipeline, software stack and performance profiling tools Strong experience in 3D graphics development, execution and profiling Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling Results oriented, self-motivated, proactive with demonstrated creative & critical thinking BS in Computer Science/Engineering or equivalent
Top 3 must-have HARD skills:
10+ years of C++ programming
5+ years of Graphics knowledge
Unity 3D
Good to have skills:
GPU programing
AR experience