Retro Studios Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
DESCRIPTION OF DUTIES: - Work with the Graphics team to raise the final visual fidelity of graphics in our game engine through a combination of novel new graphics techniques and improvements to existing techniques.
- Work with visual effects artists to research and implement new advanced visual effects methodologies.
- Work directly with Environment, Character, and Technical Artists to implement new rendering techniques.
- Work with senior engineers on supporting larger systems.
- Document and gather requirements from users for software to be implemented.
- Design, develop, write, test, and implement shaders in HLSL and GLSL.
- Implement and research advanced lighting techniques both for precomputed and real-time rendering.
- Forward thinking - Stay up to date on current techniques, research, graphics data, hardware, etc.
- Participate in providing feedback on the work of other engineers.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS: - Strong understanding of visual perception and physics.
- Strong math and physics skills.
- Experience with Image Processing techniques, including statistical analysis.
- Proficiency with 3D graphics techniques and algorithms and their applications in computer simulation and video game software.
- Background in object-oriented design and software engineering methodologies.
- Industrial experience in programming languages, such as C/C++, C#.
- Effective organization, analytical and problem-solving skills.
- Understanding of core systems such as memory allocators and file systems.
- Experience with particle rendering and techniques a plus.
- Prior experience writing code for video games preferred.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other .