Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job DescriptionAs a
Senior Environment Artist, you will work independently to create exceptional art, and play a key role in designing the incredible environments for Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.
Daily responsibilities- Participating in the creation of ideas and plans for locations/levels for the upcoming Orion project.
- Collaborating with the Art Directors and Art Leads to maintain artistic consistency and vision for the game while building uncommon worlds.
- Creating high quality 3D models fitting Project Orion aesthetic.
- Creating high quality, photorealistic textures using various tools and middleware.
- Setting up materials and shaders to achieve the best possible final quality.
- Collaborating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.
- Maintaining and improving production and optimization pipelines.
- Putting finishing touches on locations and cutscenes with existing meshes and decals.
- Mentoring and feedbacking team members.
- Being a knowledge base for other artists.
Qualifications- Min. 6 years of experience in the video games industry and at least one AAA title shipped in portfolio.
- Excellent skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.
- Great sense of scale, proportions and composition.
- Good knowledge about color theory and basic lighting techniques.
- Knowledge of physically based rendering (PBR).
- Creativity and an excellent eye for detail.
- Strong problem-solving skills.
- Excellent communication and teamwork skills.
- Passion for games.
Nice to have's
(Please note that these skills are not required to apply for the position)- An understanding of level design principles.
- Experience with photogrammetry in games.
- Experience with procedural content creation packages (Substance package, Houdini, World Machine).
- Sculpting skills.
Additional InformationThis job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being- Company paid medical healthcare (dental vision & mental).
- Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
- No dress-code - we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth- Flexible working hours.
- Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
- Merch - gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office- Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
- Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
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Videos To Watchhttps://www.youtube.com/watch?v=lHBpEDCZMvo&list=PLa23C9cgXXk2jr332FiKbwGqIRozgeLq9&index=4
https://www.youtube.com/watch?v=5EJmgTQ0O8k